Rust OOP, thoughts

Rust Ownership Model

C. L. Beard
7 min readApr 25, 2023
Blurred image. Black in lower left corner opposed by dark purple in upper right corner.
Photo by Jr Korpa on Unsplash

Rust is a multi-paradigm language, meaning that it supports various programming styles, including object-oriented programming (OOP) [0]. However, Rust’s approach to OOP is different from traditional OOP languages like Java or C++ [2]. Rust uses traits to establish relationships between various data types instead of classes. With traits, Rust can achieve traditional polymorphic OOP, but Rust does not support implementation inheritance [2]. Instead, Rust uses interface inheritance, which is preferred by some experts [2].

To implement OOP features in Rust, one can use trait objects [0]. Trait objects allow one to write code that can work with different types that implement a specific trait [0]. Dynamic dispatch can give code some flexibility in exchange for a bit of runtime performance [0]. For example, one can use trait objects to implement an object-oriented design pattern in Rust [1]. However, this may not always be the best solution in Rust due to certain features like ownership that object-oriented languages don’t have [0].

One of the benefits of using Rust’s approach to OOP is that the type system and type checking that happen at compile time prevent certain bugs, such as the display of the content of an unpublished post [1]. Moreover, Rust’s ownership model provides memory safety, which is a significant advantage over traditional OOP languages [2]. However, Rust’s approach to OOP may require more upfront design work than traditional OOP languages [2].

In Rust, you can define and implement new traits on any type, subject to the same-crate restriction [2]. Rust traits allow traditional polymorphic OOP, but Rust does not support implementation inheritance [2]. Instead, Rust uses interface inheritance, which is similar to Java’s implements relationship [2]. Interface inheritance allows one to define relationships between types and traits, which can provide code reuse and flexibility [2].

In summary, Rust supports OOP through traits and trait objects, but Rust’s approach to OOP is different from traditional OOP languages like Java or C++. Rust’s ownership model provides memory safety, which is a significant advantage over traditional OOP languages. Rust’s traits allow traditional polymorphic OOP, but Rust does not support implementation inheritance. Instead, Rust uses interface inheritance, which allows one to define relationships between types and traits, providing code reuse and flexibility [0][1][2].

More about Rust’s Ownership Model

Rust’s ownership model is a key feature that guarantees memory safety without needing a garbage collector [0]. It consists of a set of rules that the compiler checks at compile time, and the borrow checker ensures that your code follows these rules [0]. The ownership model has three basic rules:

  • Each Rust value has a variable called its “owner”.
  • Each value can have only one owner at a time.
  • When the owner goes out of scope, the value will be dropped, and memory will be freed [0].

In traditional OOP languages, memory management can be a common source of bugs and performance issues. Rust’s ownership model, on the other hand, provides memory safety by ensuring that memory is automatically managed and freed when the owner goes out of scope [0]. This means that Rust’s OOP approach is inherently safer in terms of memory management compared to languages that rely on garbage collectors or manual memory management.

In the context of OOP, Rust’s ownership model affects how objects are passed around and interact with one another. For example, passing an object to a function by value would transfer ownership, making the original object unusable [0]. To avoid this, Rust provides references and borrowing, which allow you to share access to an object without transferring ownership [0]. This feature encourages a more disciplined approach to object interactions and ensures that objects are not accidentally accessed or modified after their memory has been freed.

In summary, Rust’s ownership model plays a crucial role in its approach to OOP by providing memory safety and influencing how objects interact with one another. This model enforces strict rules that prevent common memory management issues found in traditional OOP languages, resulting in safer and more predictable code [0].

Rust Ownership and Mutable References

Rust’s ownership model handles mutable references very carefully to ensure memory safety and prevent data races [4]. The borrow checker enforces the following rules for mutable references:

  • You can have either one mutable reference or multiple immutable references to a value in a particular scope, but not both.
  • You cannot have two or more mutable references to the same value in the same scope.

These rules prevent issues like data races and ensure that mutable references are used safely [4].

For example, the following code will not compile, because it tries to create two mutable references to the same value i in the same scope:

fn main() {
let mut i:i32 = 1;
let ref_i = &mut i;
let another_ref_i = &mut i;
}

The error message will indicate that i cannot be borrowed as mutable more than once at a time [4].

However, if you create a new scope for one of the mutable references, the code will compile successfully:

fn main() {
let mut i:i32 = 1;
{
let ref_i = &mut i;
}
let another_ref_i = &mut i;
}

In this case, the mutable reference ref_i ends when the inner scope ends, allowing the reference another_ref_i to borrow i mutably in the outer scope [4].

When working with mutable references, Rust’s borrow checker ensures that you cannot accidentally access or modify a value through a different reference while it’s being borrowed as mutable [4]. For example, if you try to assign a new value to i while there is an active mutable reference to it, the compiler will throw an error:

fn main() {
let mut i:i32 = 1;
let ref_i:&mut i32 = &mut i;
*ref_i = 2;
i = 3; // This line will cause a compilation error
}

In short, Rust’s ownership model enforces strict rules for mutable references to ensure memory safety and prevent data races. This allows you to work with mutable references confidently, knowing that the borrow checker will prevent you from making unsafe modifications or accessing values that are being mutably borrowed [4].

Rust and Ownership Transfer of Mutable Reference

Rust’s ownership model handles ownership transfer of mutable references by allowing you to transfer them between variables or functions, just like any other value. When you transfer the ownership of a mutable reference, the original reference becomes invalid, and you can no longer use it. This ensures that there is only one mutable reference to a value at any given time, preventing data races and ensuring memory safety [4].

Here’s an example of transferring ownership of a mutable reference between variables:

fn main() {
let mut value = 42;
let mut_ref1 = &mut value; // mutable reference to value
let mut_ref2 = mut_ref1; // transfer ownership of the mutable reference

// mut_ref1 is now invalid and cannot be used
*mut_ref2 = 84; // modify the value through mut_ref2
}

In this example, the ownership of the mutable reference to value is transferred from mut_ref1 to mut_ref2. After the transfer, mut_ref1 becomes invalid, and you can only use mut_ref2 to access or modify the value.

Similarly, you can transfer the ownership of a mutable reference when passing it to a function:

fn main() {
let mut value = 42;
let mut_ref = &mut value; // mutable reference to value
modify_value(mut_ref); // transfer ownership of the mutable reference to the function

// mut_ref is now invalid and cannot be used
}

fn modify_value(ref_value: &mut i32) {
*ref_value = 84; // modify the value through the mutable reference
}

In this example, the ownership of the mutable reference to value is transferred to the modify_value function. After the function call, the original mut_ref becomes invalid, and you can no longer use it.

Transferring ownership of mutable references ensures that only one mutable reference to a value exists at any given time, which is crucial to maintain memory safety and prevent data races in Rust [4].

If you try to use the original mutable reference after transferring ownership, you will encounter a compile-time error due to Rust’s borrow checker. The borrow checker ensures that once the ownership of a mutable reference is transferred, the original reference can no longer be used [4].

Here’s an example illustrating the error that occurs when trying to use the original mutable reference after transferring ownership:

fn main() {
let mut value = 42;
let mut_ref1 = &mut value;
let mut_ref2 = mut_ref1; // transfer ownership of the mutable reference

// Attempting to use the original mutable reference after the transfer
*mut_ref1 = 84; // This line will cause a compilation error
}

The error message will indicate that mut_ref1 was moved in the previous line (when transferring ownership to mut_ref2) and can no longer be used.

Rust’s strict rules for mutable references ensure memory safety and prevent data races by disallowing the use of the original mutable reference after transferring ownership [4]. This forces you to be explicit about ownership transfers and guarantees that there is only one mutable reference to a value at any given time.

Other Programming Languages use of Ownership

Rust’s approach to mutable references is more restrictive and safety-focused compared to other programming languages, such as C++ or Java. In Rust, the borrow checker enforces strict rules for mutable references, including allowing only one mutable reference to a value at any given time and preventing simultaneous mutable and immutable references [4].

In contrast, languages like C++ and Java allow multiple mutable references (pointers) to the same memory location without any built-in safety checks. This makes it easier to introduce data races and memory safety issues, such as use-after-free or double-free errors. Rust’s approach eliminates these issues at compile-time by enforcing strict ownership and borrowing rules [4].

Rust’s approach to mutable references also differs from languages with garbage collection, such as Java or C#. In those languages, mutable references (or pointers) can be shared freely between functions and objects without worrying about memory safety, as the garbage collector takes care of deallocation. However, this comes at the cost of runtime overhead and potential performance issues. Rust, on the other hand, manages memory safety at compile-time using its ownership model, which results in more efficient and predictable performance [4].

Rust’s approach to mutable references is more restrictive and safety-focused compared to other programming languages, ensuring memory safety and preventing data races at compile-time. This results in a safer programming model and more predictable performance but requires developers to be more conscious about ownership and borrowing rules when working with mutable references [4].

There is so much more to Ownership and Mutable References in Rust I cannot cover them all. Check out LogRocket or Substack for more Rut references.

--

--

C. L. Beard
C. L. Beard

Written by C. L. Beard

I am a writer living on the Salish Sea. I also publish my own AI newsletter https://brainscriblr.beehiiv.com/, come check it out.

Responses (1)